AI Insights · Timothy · January 2023
Top 5 Hybridcasual Games on Android in Portugal Q4 2022
In Q4 2022, the top hybridcasual games on Android in Portugal showed varied trends in downloads, revenue, and active users. Find out how each game performed throughout the quarter.
In Q4 2022, the hybridcasual gaming segment on the Android platform in Portugal saw notable performances from five leading titles. Here’s a closer look at their performance metrics.
Stumble Guys from Scopely experienced a remarkable increase in both weekly downloads and revenue towards the end of the quarter. Weekly downloads spiked to approximately 11.9K in the week of December 19 and remained high at 11.3K in the final week. Revenue followed a similar upward trend, peaking at around $6.8K in the last week of December. Active users also saw a rise from 401K in early December to 436K by the end of the month.
Survivor.io by Habby showed a consistent performance with weekly downloads ranging from 2.3K to 7.9K, peaking in late September. Revenue remained relatively stable, with a high of $2.7K at the beginning of the quarter and around $2.3K in mid-December. The game maintained a steady number of active users, concluding the quarter with approximately 19.2K.
Kingdom Guard: Tower Defense TD from Tap4fun saw modest weekly downloads, fluctuating between 8 and 275. Revenue saw a peak of $2.1K in mid-December but generally hovered around the $1K-$1.8K range. Active users saw a decline from 608 in late September to 387 by the end of December.
Triple Match 3D by Boombox Games LTD had a varied performance in downloads, starting with 1.5K in early October and dropping to as low as 253 mid-December, before rising slightly to 542 in the last week. Revenue peaked at $2K in late November but saw a gradual decline to about $1K by the end of the quarter. Active users remained fairly stable, ending the quarter at around 2.1K.
Rush Royale: Tower Defense TD from MY.GAMES B.V. showed a steady increase in weekly downloads early in the quarter, reaching 3.2K in mid-November. Weekly revenue also saw growth, peaking at $4K in the final week of December. The game maintained a stable number of active users throughout the quarter, ending with approximately 15.2K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.